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With one or more nodes selected you can left click on one and drag them all. Alt + Left Mouse Drag allows you to subtract nodes from the selection under a region. Shift+Left Mouse Drag allows you to add nodes in a rectangular region to the selection.
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Ctrl + Left Mouse allows you to add nodes to a selection. Ctrl + A will select all nodes, and Ctrl + D will select none. With a single block selected you can left click on nodes to select them individually. * when a single block is already selected this will select the block's nodes insteadĮach block is made up of a number of 'nodes', or vertices. Shift + Left mouse + drag => add area selected blocks to the selection *Īlt + Left mouse + drag => remove area selected blocks from the selection Right mouse => select block under mouse or deselect all (in empty space)Ĭtrl + Right mouse => add or remove the block under the mouse to/from the selectionĪlt + Right mouse => remove block under the mouse from the selection Right click in open space will deselect all blocks. Multiple blocks can be selected to copy or manipulate many blocks at once. Single block selection is necessary to manipulate the nodes (vertices) of a block. You can select a single block by right clicking on it, or using to cycle between them. If you have already uploaded your map you will see a which just tells the game which Workshop item this map relates to. If you have scripted an AI for the map they will appear here as. A few preview jpg images are used to show the map in the menu. fwe file which contains the environment setting, ground and props. spr file, which contains all structures and devices, and a. You will also see a a, which can be edited to change what people see, including in non-English languages. It will either have the name you gave it at creation, or something like playermap1 if you used non-ANSI characters or other problematic characters such as slashes and periods. Browse local files, then navigate to data/maps and then find the folder for the map you are creating.
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Right click on Forts in Steam, then properties, then the local files tab.
Ai not doing anything in forts game how to#
The rest of this guide will refer to this as the mission script, so you should know how to find it, as well as other files related to the map. It can contain dialogue between characters, player instruction, AI configuration, disabling of items, custom HUD elements, special events and custom win conditions. This is where the campaign missions do their work. That folder contains a script which specifies basic properties of the map, such as enabled mods, where it should appear in the game, and is it symmetrical, as well as any custom logic to make an interesting mission. When the map is created or copied, a new folder is created under data/maps to contain it.
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